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1. InterBus - in Player Features and Ideas Discussion [original thread]
If I understand this Interbus, you would pay like some nominal 2k for a bus ticket that transports you to some remote part of the galaxy, without losing implants; you just can't take your ships/mods with you? Is this correct? Sounds pretty neat. ...
- by Agent Shield - at 2004.06.21 05:08:00
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2. Skill training queue - in Player Features and Ideas Discussion [original thread]
Originally by: Photon Lightwielder I dare to ask you why is this a problem, why would it be a problem for anyone if you didn't log in for a couple of months, or logged in one time every 27 days to train another lvl 5 skill? Many exampl...
- by Agent Shield - at 2004.06.19 21:26:00
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3. Skill training queue - in Player Features and Ideas Discussion [original thread]
Originally by: Wathiant I hope you can see that this bugs me... We all understand, really we do; we have all had to make our priorities on R/L or some game. If you can't or won't be around to change skill, then live with it and train s...
- by Agent Shield - at 2004.06.19 21:15:00
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4. Skill training queue - in Player Features and Ideas Discussion [original thread]
As been mentioned, this topic gets asked all the time. We all pay the price to play this game and if we want skills trained, we have to log in and do it; it's a game. If skill queuing gets put in (highly highly doubtful), then I literally can put...
- by Agent Shield - at 2004.06.19 18:30:00
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5. Jettison Can Rights (regarding criminal flagging) - in Player Features and Ideas Discussion [original thread]
Edited by: Agent Shield on 19/06/2004 18:20:25 All that programming and such to make your scenarios work and all be right in the world; can be just as easily done with..... Huge Ass Secure Can Shrinks to 100m3 for transporting Expands to 27km...
- by Agent Shield - at 2004.06.19 18:19:00
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6. Eureka! (or not...) - in Player Features and Ideas Discussion [original thread]
Originally by: Baer Mearund Well, what I envisioned was that you can 'clock in' at the lab you've agreed to work at and get paid a fee for however many hours you put in. This would be the equivelant of the ULTIMATE AFK. You have to sta...
- by Agent Shield - at 2004.05.19 20:49:00
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7. Eureka! (or not...) - in Player Features and Ideas Discussion [original thread]
Originally by: Baer Mearund 1) Eliminate the supply problem . 2) One character, one lab . Plus you can only research when you're physically present. Like with training, if you log out then so long as you're in the same place as the lab,...
- by Agent Shield - at 2004.05.19 08:17:00
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8. AFK option - PLEASE! - in Player Features and Ideas Discussion [original thread]
Quote: I see. Not really worth the effort is it? It's fairly self evident that a player is afk/fighting/chatting in another window when they don't respond... I think you pretty much said it all. The game already has an AFK mode; when yo...
- by Agent Shield - at 2004.03.16 14:57:00
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9. Eve Online Skills Display - in Player Features and Ideas Discussion [original thread]
A suggestion I would like to see implemented would be a total at the top of the display by your name/total points area, is something like: Lvl 1 * Lvl 2 * Lvl 3 * Lvl 4 * Lvl 5 * Total 4 12 32 53 28 129 So when I see people posting how many to...
- by Agent Shield - at 2004.03.15 20:43:00
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10. Review Character Skill Display In Forums - in Player Features and Ideas Discussion [original thread]
I think what might be happening is that the forums calculate skill time based on the skill sets it finds. Basically makes all the calculations and displays for you to see in the forums. What may be missing in the added implants that may be instal...
- by Agent Shield - at 2003.11.23 18:22:00
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11. Folders in hanger - in Player Features and Ideas Discussion [original thread]
Yes, it would be good to have folders in the hangar. I get over 200 items constantly in there and it can be a pain sort through. Right now I use secure cans to hold things. One for corpses, one for blueprints, etc.... but having named folders wou...
- by Agent Shield - at 2003.10.22 20:41:00
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12. Multi-Character Exploitation - in Player Features and Ideas Discussion [original thread]
Edited by: Agent Shield on 13/10/2003 19:14:51 Legitimate raason to have 3 characters. I have one player (Agent Shield) that was CEO and was one player of a 2 member corp. We decide to join another corp, but we have millions of isk worth of ...
- by Agent Shield - at 2003.10.13 19:14:00
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13. Increasing Revenues - in Player Features and Ideas Discussion [original thread]
And if you are constantly flying by billboards at 2,600 ms, you would never know what they say. Would anyone care what was said on the billboards? Would a corp pay for advertising their corp on the billboard when nobody will read it? Agent Shield
- by Agent Shield - at 2003.10.11 06:27:00
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14. Trade channel too congested - in Player Features and Ideas Discussion [original thread]
Butrus, you have to admit though that the trade channel is 'not' really like a newspaper that can be read in section. The trade channel is open communications between players instantaneously, not like a newspaper that you have to call someone. A ...
- by Agent Shield - at 2003.09.17 01:35:00
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15. Large Rock Problems in belts - in Player Features and Ideas Discussion [original thread]
If nobody wants to mine the Veldspar, then just cap it's size, or eliminate it. No need to write new code to change what it is; it is Veldspar for gosh sakes! Agent Shield
- by Agent Shield - at 2003.09.17 01:23:00
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16. Help Keep New players longer - in Player Features and Ideas Discussion [original thread]
How would this somehow solve a problem? The only thing I can see is that everyone who wants to kill players with lots of cargo would be sitting at those gates. Agent Shield
- by Agent Shield - at 2003.09.17 01:21:00
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17. Trade channel too congested - in Player Features and Ideas Discussion [original thread]
As has been discussed before, it doesn't quite work that way. If I am looking to buy ABC Module, but I am also tryng to sell XYZ Module, I could not physically keep up with switching between 2 channels as the lag between switching channels would ...
- by Agent Shield - at 2003.09.14 14:04:00
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18. Limited Office Space, Squatters, etc. - in Player Features and Ideas Discussion [original thread]
While the un-rent button was a very needed addition, we have still not been able to use it. We have bases that are easily 60 jumps away, but we are not going to travel there just to un-rent. A feature needed now is the ability to actually un-rent...
- by Agent Shield - at 2003.09.05 14:25:00
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19. Corps and Investing ISK - in Player Features and Ideas Discussion [original thread]
I actually thought that there was going to be some form of stock market, but I guess I was wrong; or it is not implemented yet. But I agree we sometimes need something to invest in. We have had up to 30 mil in Isk and nothing to do with it. As of...
- by Agent Shield - at 2003.09.04 20:48:00
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20. Refitting In Space - in Player Features and Ideas Discussion [original thread]
And someone, CCP, will have to determine what that time should be. That is if they even go that kind of direction. I don't think I like 3-5 minutes; too convenient. Unless maybe it was PER module. Then if you wanted to take 4 modules and swap; it ...
- by Agent Shield - at 2003.09.04 02:49:00
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